Saturday, February 18, 2012


Skullgirls is a fast-paced, 2D fighting game developed by Reverge Labs and lead by tournament champ Mike “Mike Z” Zaimont and artist Alex “o_8” Ahad.


Drawing on the best features the genre has to offer, Skullgirls is designed to be a tournament-grade fighter while remaining approachable and engaging for the casual player.


  • Skullgirls features the most frames of animation per character of any fighting game, hand-drawn at high resolution and enhanced by real-time lighting courtesy of a powerful 3D engine
  • Classic six-button play gives characters a huge variety of attacks and special moves
  • With the Variable Tag Battle system, players can pit mismatched teams of one, two or three characters against one another
  • Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
  • A robust anti-infinite combo system keeps competitive play free of abusive tactics
  • Robust tutorials and an AI designed to teach eases new players into the traditionally intimidating fighting game genre and helps you improve from there
  • Official GGPO netcode ensures lag-free fighting online
  • A stunning soundtrack by Castlevania: Symphony of the Night composer Michiru Yamane draws you into the game’s unique “Dark Deco” world
  • Screenshots

    Skullgirls_02 Skullgirls_03 Skullgirls_04Skullgirls_05 Skullgirls_06 Skullgirls_07Skullgirls_08 Skullgirls_09 Skullgirls_10


    Skullgirls Trailer


    Published by: Autumn Games
    Developed by: Reverge Labs
    Genre: Fighting
    Release Date:
    US: Q1 2012
    RP-T+ for Rating Pending
    Available On: Xbox 360 , PlayStation 3


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